![]() Way they occasionally (though rarely) crop up in the movie world - and Remain forever confined to the realm of Valve proper.įairly successful outsourcing do occur in the gaming industry, much the same Gordon Freeman, but around other characters of the Half-Life universe - Gordon Freeman, frozen in time until the And even if Half-Life, formally at least, was aįirst-person shooter rather than an adventure, it is still somewhatĬomforting at least to know that the expansion packs were centered not around ![]() His biological dad, Ron Gilbert, and became forcefully adopted by theĬlueless couple of Larry Ahern and Jonathan Ackley. This point may be to some fans) when Guybrush Threepwood was separated from Leisure Suit Larry slipped out of the hands of Al Lowe, or (as arguable as The universe created by the artist is deemed less important than the linkīetween said universe and its commercial customer. «corporate» approach in which, apparently, the link between the artist and Small tingle of discomfort somewhere within this decision - a touch of the ( Team Fortress, Counter-Strike) and, of course,ĭevelopment on which is said to have begun mere months after the shipping of Half-Life. Their desire to focus on future projects - such as creating multiplayer Rob Heironimus (main designer) the Valve guys explained this decision by Instead, the task of expanding the game with extraĬontent was sourced out to Gearbox Software, a brand new company formed by aīunch of developers with previous work experience at 3D Realms and Bethesda,Ĭhief names being Randy Pitchford (who acted as director and producer) and Team that created and produced the original Half-Life. Same group of people» did not actually include anybody from the same Valve The two products (writing a separate review for Blue Shift would simply be too painful for me). It, it is at least a good pretext to make this into a comparative review of The world around us will hardly depend on our ability to get to the bottom of ![]() This enigma hasįascinated me for almost twenty years, and while the safety and prosperity of Loved the former, I have always hated the latter, despite both beingĮssentially engineered by the same group of people. Two perfect examples, in a row, of how to make a truly meaningful and usefulĪnd how to make a completely meaningless and perfectly useless expansion pack Statement as well, then how about this: Valve were the first to come up with And even if you would like to argue with this They did more to popularize this type of medium than any previous game studio Than the Beatles «introduced» the concept of the three-minute pop-rock song, Say that, while the two main expansion packs for Half-Life no more «introduced» the concept of the expansion pack More, and the expansion pack was not that well received upon release, either. But few people give a damn about the original, pre- III, GTA titles any In May 1999, etc.) for action games, one clear example in particular is the London 1969 expansion pack for Grand Theft Auto, released in Aprilġ999. Had been most certainly tested out earlier, specifically for RPGs ( Diablo: Hellfire in November 1997, Baldur’s Gate: Tales Of The Sword Coast Now, with the advent of the Internet era of gaming, more frequently known asĭLC), but I think that many people, when pressed to remember the first everĮxpansion packs they had installed, will immediately nostalgize about the era Typical situation for the link between great ideas and great idealists, ValveĬertainly did not invent the very concept of the «Expansion Pack» (what is
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